Video plugin free download - TubeMate 3, Archos MPEG-2 Video Plugin, Slide for Reddit Video Plugin, and many more programs. Waptrick is a software that allows users to access and download multimedia. Interactive Video Plugin is a Wordpress Plug-in designed for blog creators.
Our sweet new energy plug-in is available right now for free! Check out the tutorial and start downloading! Staying up for two days straight is not ideal but happy to have it up!
Key Uses:. Create Energy Beams, Lightsabers, Lasers, Portals, Neon Lights, Electric, Haze & more Features:. Create High quality energy & lights beams.
Realistic Glow falloff. Advanced Core Settings. Built-in Distortion. 50 Presets. Dynamic Text and Mask Outlines. Stackable FX with Add mode DOWNLOAD PLUG-IN: For After Effects! Can anyone help me with an issue today?
Its kinda urgent I fix this. I have a background and some ART letters on top of background, I need to have EACH art letter have fire around it. I Masked each art letter (not text) and then drag SABER effects on only one letter at a time, I select mask, and fire and it looks cool. But a BOUNDING box is around the letter and I can't get rid of it, the foreground has 9 letters and 9 bounding boxes that show (ugly) I only want the fire around the actual LETTER graphics not putting it in a box too. Can anyone tell me how to select an ART letter (or anything actually) that has been masked close around it, then have the fire on it and the background of that item be transparent - something is filling in the bounding box each time. I can send screen shot, this is really important for me to figure out, can you help? Hi all, let us assume one shot a live action footage plate in their garden, where the scene is the camera looking straight ahead at a tree for example and then the camera operator walks from left to right with the camera still looking ahead.
That plate is then brought into AE and the 2D tracker is applied. What if one then creates a solid circle shape in AE as shown by 'A' in the picture below.
The question is, as the camera moves from left to right, would that solid cicle shape gradually change from a full circle to an elliptical type shape as shown in 'B'? I ask because if one were to place a Hula hoop (which is circular as we know) on a 4 feet stand and stuck the stand on the ground, if one were to move left or right while looking at the hoop, our vision combined with optical physics changes or bends the shape of the full circle and then transforms the hoop into more of an ellipse/oval. I just wanted to know if AE will treat the digital 2D circle shape in the same way when footage is brought into AE and 2D camera tracked. Hi could you please add a feature to give the core a center size? It has start and end size but when I put both to zero the saber disappears. It would be really good for planets, I've been using saber to make some great looking planets but to feather off the atmosphere on the dark side I've been using a linear wipe.
It does the trick but it looks way better fading the edges with a 0 start and end size. For the moment I've been working around it by using two saber layers. One going from 0 to 25% offset with 0% start size and the other 25% to 50% offset and 0% end size, it looks better than the linear wipe but has a weird staggered blending of the two glows in the center. I think a center width property (which should probably be an optional setting) would fix that because there would only be one glow spanning the width of the saber. If you could please add that to the next version of saber that would be amazing:) Love you guys!!!
Love the plug-in and your tutorials, but I'm having a strange issue. After I export my movie, the section containing any 'Saber' effects renders out as a solid white screen. After the section passes by, the movie resumes as normal. Imagine the timeline as: 1-7 seconds in (looks great), 8-12 seconds in with saber effects (blank screen), 13-20 seconds (looks great again). Any idea on why plugin is rendering out funky? I can't seem to find any answers anywhere.
Note: Using a Windows computer with After Effects CC 2015 if that makes a difference. IMPORTANT UPDATE/NOTICE: I was previewing the Saber effect on 'Quarter' quality - everything looked fine, but when I changed it to 'Full' quality in the preview, it lost it's glow and everything else. Just a note that only the 'Full' quality on preview will give you an accurate representation of what the parameters will actually be; anything below will give a false impression of what it will export as.
So i've fixed it now, just had to change the preview to Full and readjust the settings completely. Thanks for the great plug-in. I also love your Elements 3D plug-in. I was working through your Replicator Tutorial, and wondered if you would ever consider doing a Tutorial on using Photoshop layers and the 3D function with the Replicator in Elements 3D. A lot of producers create opening titles using templates that are available or free download. If they could use Photoshop and Elements 3D with the Replicator, they would be creating new and unique titles.
Just a suggestion. Again keep up the good work. I have a feeling that you will have a great impact on how Hollywood does special effects now, and more so in the future. So, I'm having a small issue. I want the default saber line to just simply grow longer. When I animate the core end with an easy ease I get a flash as soon as it has reached the end keyframe. The line literally just gets brighter and longer for a second and then goes back to how it should be.
Any solutions? There are only 2 keyframes so and I have tried this a few times so I know that there aren't any random hidden keyframes that would be doing this. This is obviously just a bug but want to know if anyone else is having this issue. Amazing plugin by the way thank you.
Problem signature: Problem Event Name: APPCRASH Application Name: SaberInstaller1.0.39Win.exe Application Version: 0.0.0.0 Application Timestamp: 56dde38c Fault Module Name: SaberInstaller1.0.39Win.exe Fault Module Version: 0.0.0.0 Fault Module Timestamp: 56dde38c Exception Code: c000001d Exception Offset: 08a565 OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 1033 Additional Information 1: 9a03 Additional Information 2: 9a03d34e9a3b396c7908c425bb941f96 Additional Information 3: 7ecf Additional Information 4: 7ecff81b7ff475d4dc8a293661ce3220. We support to make your own movie (through writing story and scenario, create working group to works in 3D, create working group in video editing. Group for music and sound fx if we need it, etc.).
After the making of the Movie and presented in Cinema, earns every one of us on his share of the profits from that work and we can share to create a film production company. Think about it. We love you and you will find many people around you.
I can write the story. And video editing. I'd say its not possible.
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Glow is calculate based on core size. No core = no glow. Of course there is an option 'mask core' but it is designed for saber mode, no mask or layer. However in this mode it is possible to mask out core but only if you have at elast two masks, and it will cut out core only form one of the masks.
I think it is good opportunity to request from Mr. Kramer a new feature, to hide core totally. It would be then great tool to produce smoke or atmosphere. Kramer is there any chance for a new feature to produce smoke via Saber?:) (glow + noise).
Thank you all for your thoughts and comments. Yes, I have watched the introductory tutorial and was aware of the plugin's feature and ability to use the 'Mask Core' alpha mode under the render settings. This is certainly a great feature - but not exactly what I'm after.
I think Pilcha got it. I am looking for a way to completely disable the core visibility to do exactly what was Pilcha suggested. Use the plugin to create advanced smoke and atmosphere effects, with all the ease and features of controls that saber already provides. The 'Blend on top' checkbox under the core distortion seems very close the mark I thought - but unfortunately - this still retains the visibility of the distorted core but doesn't seem to allow to hide it completely. What would be brilliant is to have the ability to use the saber effects of just the glow and noise.
Perhaps this is an easy thing to implement and could be a feature of an update soon Mr Kramer???:-) Once again - it is an amazing tool, so many thanks for all the the efforts! In addition to my last comment. Again great plug in. Is there anyway to add the ability to have subtraction masks work for saber based on a mask?
I create a mask path the animates in around an object. Normally I would use a subtraction mask to achieve this. But with the way saber deals with masks. It just adds the saber effect around the subtraction mask.
I know this is a free plug in. But it just lacks this one thing that keeps it from being amazing. If there is some way to work around this.
I would love to know. Awesome plug in!! Does not quite work out for the roto purist (like me) Problems occur with roto using saber plug in when you try to use subtraction masks. Saber plug in does not care if it is an add mask or subtract. Because is a mask the effect gets applied to both roto saber and subtract masks.
If I disable masks using the plug in all masks are disabled including my roto. I tried to create a work around by precompossing the saber roto and do subtracts on precompose. Does not quite work out right due to light fall. Guess when doing sabers I will have to stick to traditional way. Amazing plug-in! Is there a simple way to scale the overall effect? For example, if I apply a preset to a relatively small mask, the desired effect tends to be to extreme / blown out.
Is there a way to scale down the intensity, size, distortion, etc. Without having to scale down each parameter individually? I guess what I'm looking for is some kind of universal scale option that will make proportional adjustments to all parameters excluding timing factors (ie: wind speed). Similar to 'world transform' options you see in other plugins like E3D and trapcode. Once again, thanks for such an incredible plugin!
Awesome work, guys, congrats. Andrew, I'm looking forward to spend some hours playing with it as soon as possible, but anyway: I'm concerned about how to combine this with Element mattes. I'm intended to use (or try at least) Saber in order to make some after-burners in spaceships and stuff like that. I was wondering if I'll need to make all the matte work through roto or maybe there is an easy way to control the matter with Element v2 alone. It would be great if you can make a quick tut about how to control mattes, z-deph and all using Saber in combination with Element v2. Thanks a lot and congrats again, Carlos.
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